
Agreeing on everything, accomplishing nothing
by Dennis Smith
Almost by acclamation, having the team
agree on its direction is a good thing. Every leader has been told the
importance of listening to the ideas and input of the people on his or her
team; also a good thing. And of course, making sure that everyone
participates in decisions, events, celebrations, meetings, offsites,
customer discussions, focus groups, project reviews, docket planning,
portfolio discussions, leadership advisory councils, road map meetings,
value setting, playbook planning, vision creation, purpose statement
wording, and on and on. Pretty soon you have a well understood everything
and a serious lack of progress. Welcome to The Consensus Trap.
Stepping Into the Trap
Okay, lets talk this through. Ive
pulled many people into almost every kind of consensus-building meeting on
that list. Ive also heard about the importance of each of them from more
than one boss
and you probably have too. Where do you draw the line when
it comes to requiring (or even desiring) consensus? That depends on what is
going on in your organization and in your team.
The world of employees has many good
and a few bad eggs. Its those bad eggs that are the first bait for this
trap. While the intentions of project leadership may be righteous, there are
people who will use passive-aggressive, or just plain aggressive, means to
promote their own agendas. A leader who wants to open up a project to the
entire team must have a way to deal with those that would take advantage of
that openness.
The second issue is time. Consensus
building is the most powerful way to pick the best direction; but sometimes
there is not enough time and someone has to be entrusted to make the
decisions and provide the leadership. Evacuating a building during a fire is
a great example. You just need to be sure that the person directing you to
the exits is right; theres no time for consensus here.
Lastly, if power games are in full
swing, consensus is pretty tricky. The premise here is that the game-players
or gamers are getting in the way of the truth. If a team member who has a
reputation for gaming is on your team and appears agreeable to your
direction, he or she might not be playing games this time. So, at the very
least, the gamer will complicate finding the right direction since the
leader has to determine if the gamer is gaming or not, and then work around
the game if it is in play.
Life in the Trap
Actually life can be good in this trap
if its all working. A well-built team can be having open and honest
communications about their clear objectives, agreed-upon decision criteria,
and shared goals. If the gamers are dormant, this is a great place to be.
Unfortunately, life in the trap can be
deadly. The project doesnt get started or it repeatedly stalls, project
status and progress are unclear, activity gets confused with progress, and
to the reality of the outside world, time stops for the project. Trap death.
Beating the Trap
While
there are several ways to beat this trap, not any one is sufficient to
assure that you wont get caught. But here are several ideas about avoiding
it, or slipping out easily.
First, having a
team that works together over time is the easiest solution. Many of these
trap issues are avoided or easily detected and disarmed if the team players
know each other. The best teams Ive seen are the ones that have been
together working on similar projects for 10 years. Caution though: if you
want that team to work with others, the team can assume the trap bait
persona in short order if outsiders tread too heavily on their ground.
Unfortunately, in todays reality of distributed teams, outsourced
resources, interim employees, and scarce resources, teams working together
over long periods rarely happens.
Second is to agree on the criteria in
advance of attempting to make project decisions. Most differences of opinion
(gamers excepted) are based on differences in facts or differences in
decision criteria. Unfortunately, many teams focus almost exclusively on the
facts and provide light treatment of the criteria to which the facts are
applied to make the decision. This is a trap unto itself.
Agreement on the timing of the
decision should be a first task for the consensus-makers. Any project needs
an end date; decisions are essentially projects. One manager I knew once
walked into a room where a team was stuck and said, If you dont make this
decision by the end of the day, Ill make it for you
and Ill guarantee
that none of you will like the path I pick. That deadline and the
believable consequence gave the team motivation, and consensus was reached
that day.
A consensus
team needs a known decision-making process: who, how long, what methods,
what analytics, how it will proceed. Ad hoc decisions are fine for simple
decisions; complex decisions require organized methods such as decision
matrices or Analytical Hierarchy. A key component of that process is also
the escalation path that will be followed if the team cant get the decision
made and accepted in the required time.
Next are the meeting ground rules. I
have used the same set for years: see Meeting Ground Rules on page 6.
Having the team build its own list is a good thing. The team should also
actively call each other out if the meeting rules are not being followed.
And last, but certainly not least,
know who the final decision-maker is; know who has final say. A few projects
ago I walked into a release meeting hoping to be supportive of the company
president in his product-release decision only to find out that I was the
final decision-maker. Ok, I didnt miss a beat, but sorting this out in
advance makes the process smoother and the end game less stressful.
If the decision-maker is not an active
part of the consensus team, then the team should be consulted frequently as
the criteria are selected, and the time frame is set. If you are in an
organization where you cant tell who the final decision-maker is, then
finding that out should be the first task of the team.
Consensus is as consensus does.
This is another example of a trap often set by people who are not authentic
or are casual about complex things and those who take advantage of people
who are in it for the straight play. Honest, open, thoughtful, and authentic
people make the best teams; the others eventually get caught in their own
traps.
Reprinted with permission from People on Projects, The
Project Management Best Practices Report
Vol. 1, issue 9 September 2003. (c) The Center for
Business Practices, www.cbponline.com

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